What do we think about Adam Greenfield's challenge to us?

"The ahistoricity of interaction design – the notion, implicitly held or 
otherwise, that rich interactivity is an entirely new topic in design for human 
experience, perhaps with the Doug Engelbart demo as Year Zero – has always 
driven me nuts. When even an old-school HCI stalwart like Don Norman fails to 
deliver useful insight, perhaps it’s time to start looking further afield for 
inspiration.

Let’s face it: brighter and more sensitive people than us have been thinking 
about issues like public versus private realms, or which elements of a system 
are hard to reconfigure and which more open to user specification, for many 
hundreds of years. Medieval Islamic urbanism, for example, had some notions 
about how to demarcate transitional spaces between public and fully private 
that might still usefully inform the design of digital applications and 
services. By contrast, the level of sophistication with which those of us 
engaged in such design generally handle these issues is risible (and here I’m 
pointing a finger at just about the entire UX “community” and the technology 
industry that supports it).

A bookshelf that runs no deeper than John Maeda, in other words, isn’t going to 
get you very far, or help you in the true crunch, and nothing makes me sadder 
than coming across someone engaged in the design of user experiences whose 
blogroll or Twitter follow list extends no further than the usual UX names...my 
feeling is that there are better and deeper sources of insight available if you 
dig a little in the history of adjacent design disciplines.

You can learn to do a decent card sort (excuse me: “content affinity analysis”) 
in ten minutes, and work competently with Arduino in a good solid month of 
effort, but if you’re genuinely concerned with improving the quality of 
interactive experience, I believe you owe it both to yourself and to the people 
downstream from you who’ll be using the things you make to gain a richer 
acquaintance with the thought of other, older design traditions."


Read the whole article: 
<http://speedbird.wordpress.com/2009/12/11/dimensions-of-design/>



Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com





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