It's so funny he says this when you look at who we have brought to
attention at the first IxD08 conference.
Yes, we had 2 people who you could call luminaries in software, but
I'm not sure either of them Cooper or Buxton really are as limited
as that. But our two other keynotes were from Industrial Design and
Architecture. In fact, the latter, Malcolm McCullough has written one
of the best examples on the convergence of IxD & Arch in Digital
Ground (seriously people if you haven't read this book you really
need to.)

But the real point is that every discipline had its moment where it
looked inward to create a base before looking outward to gain more
influences. And we all know that nothing has a true bounded
beginning. There is always influence. And it is funny that this piece
decries Norman and then does the same thing he did, which is to
wrongly create definitions that fit the argument instead of building
the argument around reality.

What's funnier for me is going back to last year's keynote by
Robert Fabricant and looking at the ancient stone that Robert called
one of the earliest pieces of IxD. Jeez, Adam, you're about a couple
of thousand years late in your examples and a whole year late in
relevance.

So much of the IxD community has moved forward, but the reality is
that all the reading in the world is not going to get people to be
better designers and this farce of academic chauvinism flies in the
face of the real practices of design, which well exist as practice
first and foremost.

That being said, I would agree with his generalization in so far as
it is that, and thus ignores the great work that is going on in
expanding IxD beyond the confines of the history of HCI. Good
programs are doing work outside of classical interactivity including
my own. But the real issue is not practice, but rather education.

IxD is not solidified in education as a research discipline. Yes
there is HCI, but that is not IxD. And by its name fits the very
issue that Adam brings up. Thinking about "computers" today is
irrelevant. Mice, monitors, keyboards, even gestures and tablets is
irrelevant indeed. 

But it is only irrelevant for those that have this luxury. You can't
expect the 5-10yr. designer (who in our world is often called SENIOR)
and who has little to know design education (and whose design
education is at the level that Adam wishes) to do more than
accomplish the tasks put in front of them.

Because we have so few people who are engaging IxD at the 15-25 yr.
experience level there is no critical mass of true masters for us to
be mentoring from. Just look who is writing our books today (and no
offense to any of them, as I have deep respect): Both Kolko and
Saffer who I feel have made the best attempts to bring a solid
literature to IxD are less than 20yr. veterans at that. The work of
Buxton and Moggridge in the last period are good contributions, but
are purposeful in their sphere.

The last point I want to make is the ahistoricity thing b/c I think
it points out to something important. I don't see urbanism or
architecture of history directly connected to IxD. yes there are
lessons to learn in all the disciplines of design. Hell, we have
coopted Alexander's patterns in the UX field quite completely, no?
But why we look at D. Englebart as a "moment" is because of the
addition of intelligence in the systems, not because of the focus on
UI. Architectures don't behave. They afford possibilities. We can
analyze patterns and use them to better predict, but the systems
themselves are non-responsive. They can be manipulated, but that is
not the same as respond intelligently. It is this intelligence and
the moment in time we are still spanning through which constantly
increases the intelligences of the systems we are designing that
forces us every day to re-define what it is we are doing. But Doug's
demo was that moment when we saw for the first time what it meant for
ME what an intelligent system can do and that an intelligent system
needs to be made to behave.

So yes, I still look at that time as A beginning for IxD. But I also
think our beginning is constantly folding on itself and starting
anew.

I also think that as McCullough said, "IxD is the humanities of
design" (paraphrase), and thus to study humanities correctly one
must be well versed in a survey of ideas. You can't only rely on the
discipline's own.

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=47932


________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [email protected]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to