Well, I'm sorry you feel that way, Christian. I'd ask you to reread
that again, if you're so inclined, and tell me just where you see
"world-weary superiority" or "posturing."

Because the piece doesn't come out of nowhere, right? I mean, I have
no idea what you do for a living, but my work (both at my day job and
on my own initiative) brings me into close contact with hundreds of
junior interaction designers every year. And it seems overwhelmingly
to be the case that their instructors have somehow neglected to
introduce them to the sort of work I refer to in the post. And, at
least by my lights, their output demonstrably suffers as a result.

As for the "community," I've got a challenge for you: name me a
piece of seriously good interaction design work produced in the last
ten years that was the effort of someone who belongs to this
organization or posts to this list.

This isn't a rhetorical question. I'm sincerely willing to be
convinced that organizations like this, and the discussions they
support, nurture talent, help in the development of expertise, and
generally raise the level of discourse and shipped work. I just
haven't seen any evidence of it.

So feel free to be as snide as you like in your characterization of
what I write; I'm a big boy and I assure you it won't hurt me. But
you might want to take a few minutes to consider why all the
professional organizations and conferences and journals don't seem
to be producing any net improvement in the quality of work. *That*'s
my real challenge to this community.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=47932


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