Ah, did anyone read the full article?

Taken in context it makes more sense and frames the articel much
better than just reading Dan's cut and paste!

The article starts with the except from "From Responsive
Environments: A Manual for Designers" (Bentley, Alcock et al.,
1985):
---------------------------
How does design affect choice?
The design of a place affects the choices people can make, at many
levels:
- it affects where people can go and where they cannot: the quality
we shall call permeability.
- it affects the range of uses available to people: the quality we
shall call variety.
- it affects how easily people can understand what opportunities it
offers: the quality we shall call legibility.
- it affects the degree to which people can use a given place for
different purposes: the quality we shall call robustness.
- it affects whether the detailed appearance of the place makes
people aware of the choices available: the quality we shall call
visual appropriateness.
- it affects people%u2019s choice of sensory experiences: the quality
we shall call richness.
- it affects the extent to which people can put their own stamp on a
place: we shall call this personalization.
---------------------------

It does kind of remind me of the sort of teachings I got back in my
industrial design days in the 70s with Dieter Rams (Braun) and Knut
Yran (Philips) as the European standard bearers of the idea of
philosophy of design (as opposed to a design philosophy).

As noted above, nothing is new, and Adam is right in being bugged by
the idea of setting such a recent year zero for interactivity, and I
am too for that matter! The phrase "standing on the shoulders of
giants" comes to mind.

Stephen Holmes 
ID/ID
(former Industrial and now Interaction Designer)

PS: To set the record straight, interaction design started in about
400,000 BC when our neanderthal ancestors first raised a finger in
dissension! (TFIC)


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=47932


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