We recorded the Code Camp 2011 SkullSpace track [1] with those firewire
cameras piped into a laptop running dvswitch [2]. We had two audio streams
(wireless presenter mic and camera-based 'audience' mic) and two video
streams (presenter, slides). Instead of live mixing with dvswitch we just
dumped the raw DV footage to some hard drives and then I edited them all
together later.

It was a lot of work to get everything organized, set up, ensure it all
worked and ran smoothly during the event, and then finally edit the DVs
into something that wasn't crap. Not to discourage anyone, but someone just
has to step up and start executing on this idea. We have the technology, we
just need someone dedicated to making it happen to do it.

[1] http://vimeo.com/album/1546918
[2] http://dvswitch.alioth.debian.org/wiki/


On Wed, Jan 30, 2013 at 4:28 PM, Aemilianus Kehler <[email protected]> wrote:

> You mention power, USB has .5 amps per socket. What does FireWire support,
> even then with USB 3.0 let's see the difference between those.
>
> Cheers!!
>
> On Jan 30, 2013, at 4:22 PM, d-_-b <[email protected]> wrote:
>
> Firewire shines when there is sustained data transfer over the line, as
> well as cases where devices need to be powered by the host/hub.
>
> "Independent benchmark tests between USB 2.0 and IEEE-1394a show that
> IEEE-1394a is the performance winner, even though the published rates tell
> a different story. IEEE-1394a lends itself to
> real-time video transfer due to higher sustained data rates. It is also
> very useful because of its peer-to-peer topology and ability to
> independently power CCD cameras from a host controller.
> USB 2.0, meanwhile, has evolved into a convenient interconnect for
> external hard drives, flash drives, and consumer-grade digital cameras,
> owing to the availability of these ports on just
> about every computer now sold. As previously mentioned, overall sustained
> data rates are reduced by the master-slave topology of USB 2.0 (due to
> overhead and increased CPU load). The inability
> to provide substantial power is another downside, creating the need for an
> additional connection to the high performance camera." --
> http://www.qimaging.com/support/pdfs/FirewireUSB.pdf
>
> On Wed, Jan 30, 2013 at 4:10 PM, Ace Tunes <[email protected]> wrote:
>
>> Lol i was just about to say, that if they hadn't been firewire it would
>> be a shame.
>> On Jan 30, 2013 4:09 PM, "Aemilianus Kehler" <[email protected]> wrote:
>>
>>> FireWire, shudders, wasn't that just to beat out transfer rates of USB
>>> 1.0, which became obsolete with USB 2.0, and for sure is nothing compared
>>> to 3.0
>>>
>>> Cheers!!
>>>
>>> On Jan 30, 2013, at 4:04 PM, Mak Kolybabi <[email protected]> wrote:
>>>
>>> > On 2013-01-30 15:57, Benjamin Bergman wrote:
>>> >> I remember seeing a pile of firewire camcorders at SkSp 1.0 that had
>>> been
>>> >> used at least once at talks done at RRC. What happened to those?
>>> >
>>> > I believe they were trashed.
>>> >
>>> > --
>>> > Mak Kolybabi
>>> > <[email protected]>
>>> >
>>> > () ASCII Ribbon Campaign | Against HTML e-mail
>>> > /\  www.asciiribbon.org  | Against proprietary extensions
>>> >
>>> > _______________________________________________
>>> > SkullSpace Discuss Mailing List
>>> > Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss
>>> > Archive: https://groups.google.com/group/skullspace-discuss-archive/
>>> _______________________________________________
>>> SkullSpace Discuss Mailing List
>>> Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss
>>> Archive: https://groups.google.com/group/skullspace-discuss-archive/
>>>
>>
>> _______________________________________________
>> SkullSpace Discuss Mailing List
>> Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss
>> Archive: https://groups.google.com/group/skullspace-discuss-archive/
>>
>
>
>
> --
> ) thor.robinson;
> ) icon/phreshlyspun/ppca/skullspace
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.1
> GMU/O/AT d-s:+aC++++ULPL@E----W@N!oK?w---
> O-M--V?PS+++PEY+PGP+t5+XRtvb++DI++D++
> G+e*h--rx++
> ------END GEEK CODE BLOCK------
>
> _______________________________________________
> SkullSpace Discuss Mailing List
> Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss
> Archive: https://groups.google.com/group/skullspace-discuss-archive/
>
>
> _______________________________________________
> SkullSpace Discuss Mailing List
> Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss
> Archive: https://groups.google.com/group/skullspace-discuss-archive/
>
_______________________________________________
SkullSpace Discuss Mailing List
Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss
Archive: https://groups.google.com/group/skullspace-discuss-archive/

Reply via email to