JohnSwenson wrote: 
> What I am thinking about is one of the TI cortex A8 CPUs, armV7 based
> with the VFPv3 floating point unit. The ones I'm looking at are in the
> 600-700MHz range. You can get faster ones but they cost more, and are
> only available on the bigger chips which are much harder to route, which
> most likely means a more expensive board. 
> 
> The design I'm thinking of has 256MB memory, it's easy to go to 512MB
> but the memory chip costs 3 times as much for doubling the capacity.
> Anything above 512MB means multiple memory chips which again increases
> the board cost. 
> 
> If you go up to 1GHz models you have to switch memory chip architecture
> which again costs more. 
> 
> You can go up to 2.7GHz versions, but it's a HUGE chip that is going to
> take a pretty expensive board. 
> 
> I'm thinking that the 600MHz version is more than enough for just a
> player. If we start adding a server at the same time we probably want at
> least the 1GHz version, it will be a bit more expensive though. Anything
> above 1GHz is going to cost a lot more. With a 1GHz processor and 512MB
> of memory it's probably in the $200 to $220 range for the board. 
> 
> John S.

This sounds good - can we validate the usb support.  Must have ehci,
most soc implementations I've tested need external TTs though for 1.1
support.

If we had 256M of memory then I think some form of custom UI for us is
the way to go, rather than trying to run something bigger and use its
scripting engine (I was looking at XBMC).  I'm assuming you need to
dedicate a portion of this to the graphics and I think we want enough
for a 1080p display, but not for fancy rendering etc?


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