ralphy wrote: > I've added a test sbpd.tcz package to the beta files area for pcp 3.1x. > > ssh to picoreplayer as tc user and run these commands. > > > Code: -------------------- > > pcp bu # save pcp config > > cd /mnt/mmcblk0p2/tce/optional > > wget http://downloads.sourceforge.net/project/picoreplayer/beta/sbpd.tcz.md5.txt > > wget http://downloads.sourceforge.net/project/picoreplayer/beta/sbpd.tcz > > md5sum sbpd.tcz # make sure the file downloaded correctly > f0157164d10b86325b38fee0cb8d709e sbpd.tcz > > cat sbpd.tcz.md5.txt # does it match the line above? > f0157164d10b86325b38fee0cb8d709e sbpd.tcz > > echo "sbpd.tcz" >> /mnt/mmcblk0p2/tce/onboot.lst > > pcp rb # you must reboot! > -------------------- > > > > You can start /usr/local/sbin/sbpd at boot from the user commands in > the the web gui. Adding command line options as needed.
I tried this on a raspberry Zero W with Picoreplayer 3.11 (i think, need to check this again). It works great, with the right buttons/encoders: I have on rotary encoder which just allows some turns in every direction and has no physical feedback ( you can just turn it, without "stops" in between) This on is not working. Than i have one encoder which turns indefinitely, and this one works great. This has also 2 pins for the use as a button, and when connected to ground and one BCMXX Gpio pin, it works also as eg, play/pause button. I have another button, i think you can find them as trigger /arcade buttons on ebay (black plastic button perfectly sized for a finger ;-)) which is also recognized, but has problems with timing, which results in random pause (If the button is pressed and is kept pressed, it pauses the music, but if the button is released, music starts again, same result if pressed not short/fast enough) I also tested a foil button (you know them from very cheap remotes) and this one works to like the encoder one. So it seems the tools misses a debouncer, but pippin wrote something like that in the first line of his first post > although for the latter someone should take the time to create a "hold" > gesture detection for a button, something I didn't have the time for so > far. Because i dont know if i would be able to write this, has anybody a suggestion for a button, which works like expected and does not need the debouncing part? If not, i would try to use the encoder button for play /pause and two foil buttons for next and previous.... ( or even more of these encoders, but use only the button functionality...) But before i forget, thank you pippin! Great work. Grüße cubii ------------------------------------------------------------------------ cubii's Profile: http://forums.slimdevices.com/member.php?userid=66338 View this thread: http://forums.slimdevices.com/showthread.php?t=107001
_______________________________________________ diy mailing list [email protected] http://lists.slimdevices.com/mailman/listinfo/diy
