Don't want to start an argument here,
but I see Recycle as a tool to skip all the tedious manual cutting you do in 
SoundForge.

In 99% of the cases Recycle gets it right, and if it doesn't it's just a matter of 
adjusting the "looppoint",
and of course, as you stated, it's a good idea to use hits that are in the same 
"loop", 
or closer together, to keep that magical flow in there.

I'm glad a tool like Recycle exists, so I can spend more time with the more fun bits 
of 
programming a tune.

Oh and btw,  
good post!! :)

------------------------
On 18 Dec 2001, at 17:51, Scope - Streetbeats wrote:

> It's the same way most (breaks oriented) producers do it now.
> I always cut up breaks in soundforge myself.
> 1) its more accurate and MOST importantly
> 2) I don't just take the hits.
> 
> An explanation
> 
> I'll take a drum loop, say two bars in length, and once I've done all
> the Direct X/VST plugin magic in soundforge and wavelab......and once
> ive got it at the right temp.......then in soundforge I'll send the
> whole loop to sample number 1 say.
> Then I'll cut that first beat off, and so the loop is now shorter than
> the full two bars, and will now begin from say a hat inbetween the first
> kick and snare. I'll send that to sample number 2.
> Then I'll cut it from the snare onwards, and send this section to sample
> 3.
> Until I get to the end of the loop, the last sample I send over should
> just be an individual hit, the last one in the loop.
> 
> Why do this you ask? Well sure it takes more memory in my sampler, but
> memory is cheap, and if you know how to use a sampler well then you make
> efficient use of that memory.
> 
> The main reason for doing this, is that all of the feeling in a break
> and the movement in it, the groove if you like is held in the bits
> inbetween the main hits.
> Sometimes people refer to these as ghost hits, and if its not ghost hits
> then the feeling often just comes from things like the decay
> characteristic of the hits.
> So the way I use breaks, I have any individual hit I want to hand,
> keymapped. The difference being, if I hold the key down, I get more than
> just that hit, but a part of the loop too.....
> 
> Now back in the very first instance, at or before the conception of
> hardcore and d&b, drum loops would be taken in there entireity, time
> stretched and laid down straight.
> Then as time progressed you could see these loops maybe being split into
> a couple of sections etc, and slightly rearranged.
> And b4 you know it you have producers like source direct and photek
> cutting these breaks up as I described above to give you ultimate
> flexibility and re-arranging power.
> 
> So by laying down these various sections of breaks, in different length
> segments or whatever - there are no rules - you can very quickly build
> up different grooves.
> 
> Once you have that groove, you may want to clean it up a little by
> deconstructing any longer sections of loop you are playing on a single
> note into smaller sections, or even individual hits.
> When doing this, the envelope and filter settings in your sampler become
> crucial in obtaining the same feel as you had whilst just playing a
> section of the loop on that one key.
> 
> This step is also very important for achieving a fat sound, because you
> should have kicks, snares and hats on different channels on the desk, so
> you want the hist to be as granular as possible whilst retaing a real
> groove.
> 
> Its hard to describe, but quite a simple concept.
> A lot of producers I run into who are just getting going will be using
> recycle or whatever and programming these individual hits, and the
> result often sounds staccato and interupted.
> That's what you've got to avoid.
> 
> Note that the whole above ranting, is only one part of it, having the
> right sound on your breaks is awhole other consideration.
> 
> Hope this helps someone.
> 
> 
> **************************************
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> **************************************
> Streetbeats, Noir, Pi, Z-no
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> **************************************
> 
> 
> -----Original Message-----
> From: Carr, Timm [mailto:[EMAIL PROTECTED]] 
> Sent: 18 December 2001 17:26
> To: Drum & Bass Arena Discussion List
> Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....
> 
> 
> recycle really does help with the cutting up of sampled breaks.
> 
> > ----------
> > From:       Daniel Norman
> > Reply To:   Drum & Bass Arena Discussion List
> > Sent:       Tuesday, December 18, 2001 11:34 AM
> > To:         Drum & Bass Arena Discussion List
> > Subject:    [dnb-prod] Breaks Programming -How? Hidden Secret.....
> > 
> > Hi,
> > 
> > After all the stuff about PC conflicts and nastiness, I've got a 
> > question on good old beats production.
> > 
> > Since peeps here can cast their minds back to stunning tunes like 
> > Source Direct / Oblivion on Streetbeats and basically all the Photek 
> > Productions, DeeJay Recordings (Pete Parsons - genius), deep stuff 
> > etc, etc - i was just wondering if anyone here had ever managed to 
> > approach their kind of breaks programming. How the f*ck do they do it?
> > 
> > I only really bought my studio kit to try to make intricate breaks for
> 
> > myself like i had always heard from those guys and after 2 yrs i know 
> > what i'm doing, but i can't get my breaks to sound like they used to 
> > in 95....
> > 
> > Basically, I haven't got Recycle for the A3000v2 sampler yet and i'm 
> > thinking this is where i'm missing out. Can you generally use Recycle 
> > to make to beats like on the tunes above. I have processed a ton of 
> > breaks in Cool Edit Pro, but its during the tune that i can't quite 
> > get them to cut up properly and still sound runnin'
> > 
> > I'm using a PII 450, Logic Silver and the Yamaha A3000, whereas I'm 
> > guessing peeps used to use Ataris and early Macs with Akai S3000 
> > samplers - i know the timing of PCs, Logic and the Yam sampler might 
> > not be so good as the Atari and Akai, but surely thats not the whole 
> > story?
> > 
> >  I'm thinking that Recycle/SCSI card might be the ultimate 
> > solution.....
> > 
> > Any help would be cool,
> > 
> > Cheers,
> > 
> > 
> > Dan
> >  
> > 
> > 
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