Everyone must do it their own way.
I just thought it might be useful to share the way I do it.
I know that I can cut a berak up like I describe in soundforge quicker
than most people can do the same and check all the looppoints in
re-cycle so the time issue becomes null and void for me.

Whatever works, do it.....

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-----Original Message-----
From: Jurgen Baute [mailto:[EMAIL PROTECTED]] 
Sent: 18 December 2001 23:31
To: Drum & Bass Arena Discussion List
Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....



Don't want to start an argument here,
but I see Recycle as a tool to skip all the tedious manual cutting you
do in SoundForge.

In 99% of the cases Recycle gets it right, and if it doesn't it's just a
matter of 
adjusting the "looppoint",
and of course, as you stated, it's a good idea to use hits that are in
the same "loop", 
or closer together, to keep that magical flow in there.

I'm glad a tool like Recycle exists, so I can spend more time with the
more fun bits of 
programming a tune.

Oh and btw,  
good post!! :)

------------------------
On 18 Dec 2001, at 17:51, Scope - Streetbeats wrote:

> It's the same way most (breaks oriented) producers do it now. I always

> cut up breaks in soundforge myself.
> 1) its more accurate and MOST importantly
> 2) I don't just take the hits.
> 
> An explanation
> 
> I'll take a drum loop, say two bars in length, and once I've done all 
> the Direct X/VST plugin magic in soundforge and wavelab......and once 
> ive got it at the right temp.......then in soundforge I'll send the 
> whole loop to sample number 1 say. Then I'll cut that first beat off, 
> and so the loop is now shorter than the full two bars, and will now 
> begin from say a hat inbetween the first kick and snare. I'll send 
> that to sample number 2. Then I'll cut it from the snare onwards, and 
> send this section to sample 3.
> Until I get to the end of the loop, the last sample I send over should
> just be an individual hit, the last one in the loop.
> 
> Why do this you ask? Well sure it takes more memory in my sampler, but

> memory is cheap, and if you know how to use a sampler well then you 
> make efficient use of that memory.
> 
> The main reason for doing this, is that all of the feeling in a break 
> and the movement in it, the groove if you like is held in the bits 
> inbetween the main hits. Sometimes people refer to these as ghost 
> hits, and if its not ghost hits then the feeling often just comes from

> things like the decay characteristic of the hits.
> So the way I use breaks, I have any individual hit I want to hand,
> keymapped. The difference being, if I hold the key down, I get more
than
> just that hit, but a part of the loop too.....
> 
> Now back in the very first instance, at or before the conception of 
> hardcore and d&b, drum loops would be taken in there entireity, time 
> stretched and laid down straight. Then as time progressed you could 
> see these loops maybe being split into a couple of sections etc, and 
> slightly rearranged. And b4 you know it you have producers like source

> direct and photek cutting these breaks up as I described above to give

> you ultimate flexibility and re-arranging power.
> 
> So by laying down these various sections of breaks, in different 
> length segments or whatever - there are no rules - you can very 
> quickly build up different grooves.
> 
> Once you have that groove, you may want to clean it up a little by 
> deconstructing any longer sections of loop you are playing on a single

> note into smaller sections, or even individual hits. When doing this, 
> the envelope and filter settings in your sampler become crucial in 
> obtaining the same feel as you had whilst just playing a section of 
> the loop on that one key.
> 
> This step is also very important for achieving a fat sound, because 
> you should have kicks, snares and hats on different channels on the 
> desk, so you want the hist to be as granular as possible whilst 
> retaing a real groove.
> 
> Its hard to describe, but quite a simple concept.
> A lot of producers I run into who are just getting going will be using

> recycle or whatever and programming these individual hits, and the 
> result often sounds staccato and interupted. That's what you've got to

> avoid.
> 
> Note that the whole above ranting, is only one part of it, having the 
> right sound on your breaks is awhole other consideration.

> 
> Hope this helps someone.
> 
> 
> **************************************
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> http://www.m4jungle.com
> **************************************
> Streetbeats, Noir, Pi, Z-no
> http://www.streetbeats.co.uk
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> http://www.noir-recordings.com
> http://www.pi-recordings.com
> http://www.z-no.co.uk
> **************************************
> 
> 
> -----Original Message-----
> From: Carr, Timm [mailto:[EMAIL PROTECTED]]
> Sent: 18 December 2001 17:26
> To: Drum & Bass Arena Discussion List
> Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....
> 
> 
> recycle really does help with the cutting up of sampled breaks.
> 
> > ----------
> > From:       Daniel Norman
> > Reply To:   Drum & Bass Arena Discussion List
> > Sent:       Tuesday, December 18, 2001 11:34 AM
> > To:         Drum & Bass Arena Discussion List
> > Subject:    [dnb-prod] Breaks Programming -How? Hidden Secret.....
> > 
> > Hi,
> > 
> > After all the stuff about PC conflicts and nastiness, I've got a
> > question on good old beats production.
> > 
> > Since peeps here can cast their minds back to stunning tunes like
> > Source Direct / Oblivion on Streetbeats and basically all the Photek

> > Productions, DeeJay Recordings (Pete Parsons - genius), deep stuff 
> > etc, etc - i was just wondering if anyone here had ever managed to 
> > approach their kind of breaks programming. How the f*ck do they do
it?
> > 
> > I only really bought my studio kit to try to make intricate breaks 
> > for
> 
> > myself like i had always heard from those guys and after 2 yrs i 
> > know
> > what i'm doing, but i can't get my breaks to sound like they used to

> > in 95....
> > 
> > Basically, I haven't got Recycle for the A3000v2 sampler yet and i'm
> > thinking this is where i'm missing out. Can you generally use
Recycle 
> > to make to beats like on the tunes above. I have processed a ton of 
> > breaks in Cool Edit Pro, but its during the tune that i can't quite 
> > get them to cut up properly and still sound runnin'
> > 
> > I'm using a PII 450, Logic Silver and the Yamaha A3000, whereas I'm
> > guessing peeps used to use Ataris and early Macs with Akai S3000 
> > samplers - i know the timing of PCs, Logic and the Yam sampler might

> > not be so good as the Atari and Akai, but surely thats not the whole

> > story?
> > 
> >  I'm thinking that Recycle/SCSI card might be the ultimate
> > solution.....
> > 
> > Any help would be cool,
> > 
> > Cheers,
> > 
> > 
> > Dan
> >  
> > 
> > 
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