On 2002.06.09 08:41 Jacek Popławski wrote: > On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote: > > Are there any cards or drivers that actually upload textures every > frame? > > I don't know any technical details, but AFAIK some emulators (snes9x? > xmame?) > draw virtual screen on texture. And animation is smooth. >
And video players - some of them use OpenGL to accelerate 2D. See e.g. http://www.mplayerhq.hu/DOCS/video.html#2.3.1.10 but I don't know if this is the case for 3DFX. And probably some games - I remember RTCW intro where there was a videoprojector displaying a movie onto the wall... But, I'm sure that these situations can be easily detected and avoided with carefull planning, for e.g., have a 2nd texture age that says how many times a texture as been uploaded and only make the compression once that number is reasonable (or just >1). José Fonseca _______________________________________________________________ Don't miss the 2002 Sprint PCS Application Developer's Conference August 25-28 in Las Vegas - http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel