On 2002.06.09 08:41 Jacek Popławski wrote:
> On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote:
> > Are there any cards or drivers that actually upload textures every
> frame?
> 
> I don't know any technical details, but AFAIK some emulators (snes9x?
> xmame?)
> draw virtual screen on texture. And animation is smooth.
> 

And video players - some of them use OpenGL to accelerate 2D. See e.g. 
http://www.mplayerhq.hu/DOCS/video.html#2.3.1.10 but I don't know if this 
is the case for 3DFX.

And probably some games - I remember RTCW intro where there was a 
videoprojector displaying a movie onto the wall...

But, I'm sure that these situations can be easily detected and avoided 
with carefull planning, for e.g., have a 2nd texture age that says how 
many times a texture as been uploaded and only make the compression once 
that number is reasonable (or just >1).

José Fonseca

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