--- Jacek Pop³awski <[EMAIL PROTECTED]> wrote: > On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote: > > Are there any cards or drivers that actually upload textures every frame? > > I don't know any technical details, but AFAIK some emulators (snes9x? xmame?) > draw virtual screen on texture. And animation is smooth. >
I'm glad to hear that it currently works well for current software. However I wonder how things like bullet holes are done in Q3UT, I bet with a good design this could be made to look awesome and be fast. I know Vanilla Q3 doesn't have damaged skins, wonder why? too slow. Imagine if the clothing got stained(Blending the clothing with a red tint) at the exact place where the bullet left. This would require both reading and writing to the texture. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com _______________________________________________________________ Don't miss the 2002 Sprint PCS Application Developer's Conference August 25-28 in Las Vegas - http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel