On Sun, 9 Jun 2002, Michael wrote:

> On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote:
> > --- Jacek Pop?awski <[EMAIL PROTECTED]> wrote:
> > > On Fri, Jun 07, 2002 at 09:42:22AM -0400, Al Tobey wrote:
> > > > I don't forsee a big problem performance wise if the textures are mangled
> > > > during the loading stage, but I'm still learning ...
> > > 
> > > Please keep in mind that some applications update texture every frame.
> > > 
> > 
> > GASP!
> > 
> > Are there any cards or drivers that actually upload textures every frame?
> 
> I think the key word was applications, not drivers/cards.
> 
> It's how rtcw does the in game videos, unless I'm mistaken.

Do applications use texture sub-images for video?  AFAIK, the DRI drivers 
all swap out and upload the entire texture image for glTexSubImage[123]D, 
where it could be optimized to only upload the changed portion of the 
texture.

-- 
Leif Delgass 
http://www.retinalburn.net



_______________________________________________________________

Don't miss the 2002 Sprint PCS Application Developer's Conference
August 25-28 in Las Vegas - 
http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink

_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to