On Sun, 9 Jun 2002, Michael wrote: > On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote: > > --- Jacek Pop?awski <[EMAIL PROTECTED]> wrote: > > > On Fri, Jun 07, 2002 at 09:42:22AM -0400, Al Tobey wrote: > > > > I don't forsee a big problem performance wise if the textures are mangled > > > > during the loading stage, but I'm still learning ... > > > > > > Please keep in mind that some applications update texture every frame. > > > > > > > GASP! > > > > Are there any cards or drivers that actually upload textures every frame? > > I think the key word was applications, not drivers/cards. > > It's how rtcw does the in game videos, unless I'm mistaken.
Do applications use texture sub-images for video? AFAIK, the DRI drivers all swap out and upload the entire texture image for glTexSubImage[123]D, where it could be optimized to only upload the changed portion of the texture. -- Leif Delgass http://www.retinalburn.net _______________________________________________________________ Don't miss the 2002 Sprint PCS Application Developer's Conference August 25-28 in Las Vegas - http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel