--- Michael <[EMAIL PROTECTED]> wrote: > On Sun, Jun 09, 2002 at 01:59:52AM -0700, Mike Mestnik wrote: > > --- Jacek Pop?awski <[EMAIL PROTECTED]> wrote: > > > On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote: > > > > Are there any cards or drivers that actually upload textures every > frame? > > > > > > I don't know any technical details, but AFAIK some emulators (snes9x? > xmame?) > > > draw virtual screen on texture. And animation is smooth. > > > > > > > I'm glad to hear that it currently works well for current software. > However I > > wonder how things like bullet holes are done in Q3UT > > With extra polygons textured with the bullet hole texture blended > against the background, I bet. > > Altering the texture means you need to duplicate it, > otherwise 1 shot is going to generate a lot of bullet holes you didn't > fire. > > -- > Michael. > Your right it's not realy use full. I know the driver must do this and for videos but hopefully there arn't to many other good reasons why an app would want to load textures after inital setup?
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