--- Michael <[EMAIL PROTECTED]> wrote:
> On Sun, Jun 09, 2002 at 01:59:52AM -0700, Mike Mestnik wrote:
> > --- Jacek Pop?awski <[EMAIL PROTECTED]> wrote:
> > > On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote:
> > > > Are there any cards or drivers that actually upload textures every
> frame?
> > > 
> > > I don't know any technical details, but AFAIK some emulators (snes9x?
> xmame?)
> > > draw virtual screen on texture. And animation is smooth.
> > > 
> > 
> > I'm glad to hear that it currently works well for current software. 
> However I
> > wonder how things like bullet holes are done in Q3UT
> 
> With extra polygons textured with the bullet hole texture blended
> against the background, I bet.
> 
> Altering the texture means you need to duplicate it,
> otherwise 1 shot is going to generate a lot of bullet holes you didn't
> fire.
> 
> -- 
> Michael.
> 
Your right it's not realy use full.  I know the driver must do this and for
videos but hopefully there arn't to many other good reasons why an app would
want to load textures after inital setup?


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