----- Original Message -----
Sent: Sunday, January 28, 2001 7:48
PM
Subject: Re: [Dynapi-Help]
Images...
> a) The fastest way for loading images
is caching them, so load them into
> dynlayers at the beginning of
your game, so that the browser has the image
> in it's cache..
after that it will get it fast enough everytime.
>
> Also
note, that NEVER use setBgImage() to set the images in the
dynlayers,
THIS is why we need a more
full attempt to document the DynAPI.
I have at least 15 calls to
setBgImage().. noone told me IE had a weekness here...
> IE will reload the image everytime the
layer changes (size, position,etc..)
>
> b)
> I
usually just use DynLayer with setHTML to insert the image.. this is
the
> fastest object available (not sure how dynimage works, but
since it's an
> extra object it might be slower then using normal
layers)
I do agree here.. I have fond
that in the widgets I've played with, and in the examples I seen there
has been way too much of the "better mousetrap" syndrome.. In fact I
almost exclusivly use DynLayers now..
except in the rare occations
where I need to 'pack' the hight or width of an object (read
Label())
> c) BMP is not possible.. My opinion when doing web-games
are that your
> images must be as small as possible (as little
amount of colors needed, so
> 16 if possible), and if possible
contain no transparency.. this way the
> browser can handle it
faster.. Also make sure the image don't contain any
> extra
white-space on the edges, this is just wasted time for the browser
to
> render the space which is not there. GIF images use
RLEncoding, so white
> space is still processed even though it's
not there.. and since browsers are
> not doing a great job of
rendering, try to make everything as "easy" as
> possible for the
browser.
again.. COMPRESS your graphics.. This CAN be
achieved without loss of image quality..
:-)
> Ofcourse backgrounds can be JPG with 16million colors (as
long as they don't
> move) but again, areas of this background
will be re-renderd by the browser
> when ever something passes
over them.. so use 256- color images when ever
> possible.
>
>
> Pascal Bestebroer
>
[EMAIL PROTECTED]> http://www.dynamic-core.net>
> > -----Oorspronkelijk
bericht-----
> > Van: [EMAIL PROTECTED]> >
[mailto:[EMAIL PROTECTED]]Namens GORTSILAS
ANDREAS
> > Verzonden: zondag 28 januari 2001 11:44
>
> Aan: '[EMAIL PROTECTED]'> > Onderwerp: RE: [Dynapi-Help]
Images...
> >
> >
> > a)=========
>
> Imagine 32 pieces which each of them has an image... I am
looking
> > for a way
> > to load them, quickly and
efficiently...
> >
> > I use DynImage.getImage(src) to
get the image and then load the
> > dynimage...
>
> oImg =
DynImage.getImage(src)
> >
var oDynImg = new DynImage();
>
> oDynImg.setSize(25,25);
>
> oDynImg.moveTo(iLeft,
iTop);
> >
oDynImg.setImage(oImg);
> >
DynAPI.document.addChild(oDynImg);
> >
> > Is it the
correct way to do it?
> >
> > Here I want to read the
images from one container image... I don't want to
> > show it
only...
> >
> > b)===========
> > If
you don't use DynImage what do you use? (for similar tasks)
>
>
> > c)===========
> > Gif, bmp, jpg, .... or what
ever...
> >
> > Andreas
> >
>
>
> >
> > -----Original Message-----
> >
From: Pascal Bestebroer [mailto:[EMAIL PROTECTED]]
> >
Sent: Sunday, January 28, 2001 12:26 PM
> > To: [EMAIL PROTECTED]> > Subject: RE: [Dynapi-Help] Images...
>
>
> >
> >
> >
> > a) use a child
layer containing the images in a main layer, clip the main
> >
layer to the size of the image, and move the child layer to the
correct
> > (negative) x,y position to show the other images.
(don't have
> > code to show,
> > but this is the idea
behind it)
> > b) no clue (never used dynimage)
> > c)
not sure what you mean, but I think that resedrawing the image
(using
> > setHTML) and then set the width and height values of
the image to the same
> > width and height of the
layer.
> >
> > cya
> >
> > Pascal
Bestebroer
> > [EMAIL PROTECTED]> > http://www.dynamic-core.net> >
> > > -----Oorspronkelijk
bericht-----
> > > Van: [EMAIL PROTECTED]> > >
[mailto:[EMAIL PROTECTED]]Namens GORTSILAS
ANDREAS
> > > Verzonden: zondag 28 januari 2001
10:01
> > > Aan: Dynapi-Help Mailing List (E-mail)
>
> > Onderwerp: [Dynapi-Help] Images...
> > >
>
> >
> > > With DynImage we can pre-load
images...
> > >
> > > a) Can we use an image
which contains more than one images in a
> > row.. and
>
> > take the images one by one?
> > >
> >
> b) If I want to use an image without the background what I must do
in
> > > DynImage object?
> > >
> >
> c) If I use the SetSize feature, what is the appropriate format for
the
> > > image, in order to look nice when changes
size?
> > >
> > > Thank you
> >
>
> > > Andreas Gortsilas
> > >
> >
>
> > >
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> > >
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> > > [EMAIL PROTECTED]> > > http://lists.sourceforge.net/lists/listinfo/dynapi-help> > >
> >
> >
> >
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