----- Original Message -----
Sent: Sunday, January 28, 2001 7:48
PM
Subject: Re: [Dynapi-Help]
Images...
> a) The fastest way for loading images is
caching them, so load them into
> dynlayers at the beginning of your
game, so that the browser has the image
> in it's cache.. after that
it will get it fast enough everytime.
>
> Also note, that NEVER
use setBgImage() to set the images in the dynlayers,
THIS is why we need a more full
attempt to document the DynAPI.
I have at least 15 calls to
setBgImage().. noone told me IE had a weekness here...
> IE will reload the image everytime the
layer changes (size, position,etc..)
>
> b)
> I usually
just use DynLayer with setHTML to insert the image.. this is the
>
fastest object available (not sure how dynimage works, but since it's
an
> extra object it might be slower then using normal
layers)
I do agree here.. I have fond
that in the widgets I've played with, and in the examples I seen there has
been way too much of the "better mousetrap" syndrome.. In fact I almost
exclusivly use DynLayers now..
except in the rare occations
where I need to 'pack' the hight or width of an object (read
Label())
> c) BMP is not possible.. My opinion when doing web-games are
that your
> images must be as small as possible (as little amount of
colors needed, so
> 16 if possible), and if possible contain no
transparency.. this way the
> browser can handle it faster.. Also make
sure the image don't contain any
> extra white-space on the edges,
this is just wasted time for the browser to
> render the space which
is not there. GIF images use RLEncoding, so white
> space is still
processed even though it's not there.. and since browsers are
> not
doing a great job of rendering, try to make everything as "easy" as
>
possible for the browser.
again.. COMPRESS your graphics.. This CAN be
achieved without loss of image quality..
:-)
> Ofcourse backgrounds can be JPG with 16million colors (as long
as they don't
> move) but again, areas of this background will be
re-renderd by the browser
> when ever something passes over them.. so
use 256- color images when ever
> possible.
>
>
>
Pascal Bestebroer
>
[EMAIL PROTECTED]>
http://www.dynamic-core.net>
> > -----Oorspronkelijk bericht-----
> > Van:
[EMAIL PROTECTED]> >
[mailto:[EMAIL PROTECTED]]Namens GORTSILAS
ANDREAS
> > Verzonden: zondag 28 januari 2001 11:44
> >
Aan: '[EMAIL PROTECTED]'> > Onderwerp: RE: [Dynapi-Help] Images...
>
>
> >
> > a)=========
> > Imagine 32 pieces
which each of them has an image... I am looking
> > for a
way
> > to load them, quickly and efficiently...
>
>
> > I use DynImage.getImage(src) to get the image and then
load the
> > dynimage...
>
> oImg =
DynImage.getImage(src)
> > var
oDynImg = new DynImage();
> >
oDynImg.setSize(25,25);
> >
oDynImg.moveTo(iLeft, iTop);
>
> oDynImg.setImage(oImg);
>
>
DynAPI.document.addChild(oDynImg);
> >
> > Is it the
correct way to do it?
> >
> > Here I want to read the
images from one container image... I don't want to
> > show it
only...
> >
> > b)===========
> > If you
don't use DynImage what do you use? (for similar tasks)
> >
>
> c)===========
> > Gif, bmp, jpg, .... or what ever...
>
>
> > Andreas
> >
> >
> >
>
> -----Original Message-----
> > From: Pascal Bestebroer
[mailto:[EMAIL PROTECTED]]
> > Sent: Sunday, January 28, 2001
12:26 PM
> > To: [EMAIL PROTECTED]> > Subject: RE: [Dynapi-Help] Images...
> >
>
>
> >
> >
> > a) use a child layer containing
the images in a main layer, clip the main
> > layer to the size of
the image, and move the child layer to the correct
> > (negative)
x,y position to show the other images. (don't have
> > code to
show,
> > but this is the idea behind it)
> > b) no clue
(never used dynimage)
> > c) not sure what you mean, but I think
that resedrawing the image (using
> > setHTML) and then set the
width and height values of the image to the same
> > width and
height of the layer.
> >
> > cya
> >
> >
Pascal Bestebroer
> > [EMAIL PROTECTED]>
> http://www.dynamic-core.net> >
> > > -----Oorspronkelijk bericht-----
>
> > Van: [EMAIL PROTECTED]> > >
[mailto:[EMAIL PROTECTED]]Namens GORTSILAS
ANDREAS
> > > Verzonden: zondag 28 januari 2001 10:01
>
> > Aan: Dynapi-Help Mailing List (E-mail)
> > >
Onderwerp: [Dynapi-Help] Images...
> > >
> >
>
> > > With DynImage we can pre-load images...
> >
>
> > > a) Can we use an image which contains more than one
images in a
> > row.. and
> > > take the images one by
one?
> > >
> > > b) If I want to use an image
without the background what I must do in
> > > DynImage
object?
> > >
> > > c) If I use the SetSize feature,
what is the appropriate format for the
> > > image, in order to
look nice when changes size?
> > >
> > > Thank
you
> > >
> > > Andreas Gortsilas
> >
>
> > >
> > >
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> > >
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> > > [EMAIL PROTECTED]> > > http://lists.sourceforge.net/lists/listinfo/dynapi-help> > >
> >
> >
> >
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