----- Original Message -----
Sent: Sunday, January 28, 2001 7:48
PM
Subject: Re: [Dynapi-Help]
Images...
> a) The fastest way for loading images is
caching them, so load them into
> dynlayers at the beginning of your
game, so that the browser has the image
> in it's cache.. after that it
will get it fast enough everytime.
>
> Also note, that NEVER use
setBgImage() to set the images in the dynlayers,
THIS is why we need a more full
attempt to document the DynAPI.
I have at least 15 calls to
setBgImage().. noone told me IE had a weekness here...
> IE will reload the image everytime the layer
changes (size, position,etc..)
>
> b)
> I usually just use
DynLayer with setHTML to insert the image.. this is the
> fastest object
available (not sure how dynimage works, but since it's an
> extra object
it might be slower then using normal layers)
I do agree here.. I have fond that
in the widgets I've played with, and in the examples I seen there has been way
too much of the "better mousetrap" syndrome.. In fact I almost exclusivly use
DynLayers now..
except in the rare occations where
I need to 'pack' the hight or width of an object (read Label())
> c) BMP is not possible.. My opinion when doing web-games are
that your
> images must be as small as possible (as little amount of
colors needed, so
> 16 if possible), and if possible contain no
transparency.. this way the
> browser can handle it faster.. Also make
sure the image don't contain any
> extra white-space on the edges, this
is just wasted time for the browser to
> render the space which is not
there. GIF images use RLEncoding, so white
> space is still processed
even though it's not there.. and since browsers are
> not doing a great
job of rendering, try to make everything as "easy" as
> possible for the
browser.
again.. COMPRESS your graphics.. This CAN be achieved
without loss of image quality..
:-)
> Ofcourse backgrounds can be JPG with 16million colors (as long
as they don't
> move) but again, areas of this background will be
re-renderd by the browser
> when ever something passes over them.. so
use 256- color images when ever
> possible.
>
>
>
Pascal Bestebroer
>
[EMAIL PROTECTED]>
http://www.dynamic-core.net>
> > -----Oorspronkelijk bericht-----
> > Van: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED]]Namens
GORTSILAS ANDREAS
> > Verzonden: zondag 28 januari 2001 11:44
>
> Aan: '[EMAIL PROTECTED]'> > Onderwerp: RE: [Dynapi-Help] Images...
>
>
> >
> > a)=========
> > Imagine 32 pieces
which each of them has an image... I am looking
> > for a way
>
> to load them, quickly and efficiently...
> >
> > I use
DynImage.getImage(src) to get the image and then load the
> >
dynimage...
> > oImg =
DynImage.getImage(src)
> > var
oDynImg = new DynImage();
> >
oDynImg.setSize(25,25);
> >
oDynImg.moveTo(iLeft, iTop);
> >
oDynImg.setImage(oImg);
> >
DynAPI.document.addChild(oDynImg);
> >
> > Is it the correct
way to do it?
> >
> > Here I want to read the images from
one container image... I don't want to
> > show it only...
>
>
> > b)===========
> > If you don't use DynImage
what do you use? (for similar tasks)
> >
> >
c)===========
> > Gif, bmp, jpg, .... or what ever...
>
>
> > Andreas
> >
> >
> >
> >
-----Original Message-----
> > From: Pascal Bestebroer
[mailto:[EMAIL PROTECTED]]
> > Sent: Sunday, January 28, 2001
12:26 PM
> > To: [EMAIL PROTECTED]> > Subject: RE: [Dynapi-Help] Images...
> >
>
>
> >
> >
> > a) use a child layer containing
the images in a main layer, clip the main
> > layer to the size of
the image, and move the child layer to the correct
> > (negative) x,y
position to show the other images. (don't have
> > code to
show,
> > but this is the idea behind it)
> > b) no clue
(never used dynimage)
> > c) not sure what you mean, but I think that
resedrawing the image (using
> > setHTML) and then set the width and
height values of the image to the same
> > width and height of the
layer.
> >
> > cya
> >
> > Pascal
Bestebroer
> > [EMAIL PROTECTED]> > http://www.dynamic-core.net>
>
> > > -----Oorspronkelijk bericht-----
> > > Van:
[EMAIL PROTECTED]> > >
[mailto:[EMAIL PROTECTED]]Namens GORTSILAS
ANDREAS
> > > Verzonden: zondag 28 januari 2001 10:01
> >
> Aan: Dynapi-Help Mailing List (E-mail)
> > > Onderwerp:
[Dynapi-Help] Images...
> > >
> > >
> > >
With DynImage we can pre-load images...
> > >
> > > a)
Can we use an image which contains more than one images in a
> >
row.. and
> > > take the images one by one?
> >
>
> > > b) If I want to use an image without the background
what I must do in
> > > DynImage object?
> > >
>
> > c) If I use the SetSize feature, what is the appropriate format for
the
> > > image, in order to look nice when changes size?
>
> >
> > > Thank you
> > >
> > >
Andreas Gortsilas
> > >
> > >
> > >
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mailing list
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> >
> >
> >
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> >
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