> I'm currently working on a followup article to this one (after all > it's been 18 months since I wrote it) where I'll give insights and > code for an improved timer solution I wrote about a year ago. > multithreading has for me given better results. I'll need to clean > the code a bit before the public can have a look at it though. anything you can share already ? logics would be fine... ...code would be great :) although I think that the main problem is not the speed of the interrupt but more the speed of browser-rendering. Browsers are also limited by the interrupt they get from windows, and that's why Microsoft introduced DirectX.. Pascal Bestebroer ([EMAIL PROTECTED]) www.dynamic-core.net _______________________________________________ Dynapi-Help mailing list [EMAIL PROTECTED] http://lists.sourceforge.net/lists/listinfo/dynapi-help
- RE: [Dynapi-Help] DHTML gaming Pascal Bestebroer
- Re[2]: [Dynapi-Help] DHTML gaming Stephan Tolksdorf
- RE: [Dynapi-Help] DHTML gaming Nick Pelling
- Re: [Dynapi-Help] DHTML gaming Jeff Greenberg
- Re: [Dynapi-Help] DHTML gaming Marc van Leeuwen
- RE: [Dynapi-Help] DHTML gaming Pascal Bestebroer
- RE: [Dynapi-Help] DHTML gaming Nick Pelling
- RE: [Dynapi-Help] DHTML gaming Pascal Bestebroer
- RE: [Dynapi-Help] DHTML gaming Nick Pelling
- Re: [Dynapi-Help] DHTML gaming Morten Wang
- Re: [Dynapi-Help] DHTML gaming Pascal Bestebroer
- Re: [Dynapi-Help] DHTML gaming Morten Wang
- Re: [Dynapi-Help] DHTML gaming Stephan Tolksdorf
- RE: [Dynapi-Help] DHTML gaming Pascal Bestebroer
- Re[2]: [Dynapi-Help] DHTML gaming Stephan Tolksdorf
- RE: [Dynapi-Help] DHTML gaming Pascal Bestebroer
- RE: [Dynapi-Help] DHTML gaming Nick Pelling
- RE: [Dynapi-Help] DHTML gaming Pascal Bestebroer
- Re: [Dynapi-Help] DHTML gaming Morten Wang
- RE: [Dynapi-Help] DHTML gaming Tuomas Huhtanen
- Re: [Dynapi-Help] DHTML gaming Richard Bennett