> > I've worked with lots of programmers on lots of games
> > projects, and would have to disagree - just about all of them push the
>limits on
> > each game in one way or another... that's part of the whole process.
>
>maybe for console games, but I don't think PC games are really getting the
>attention they should. Even a game like Q3 (which I love and play every day)
>has not gotten enough attention, the finishing touch is just missing (see
>menu)
>
>every pc game these days seems to be released with a patch of 30+mb being
>released afterwards..that's not doing your best, that's making money..
I gave a seminar at the 2000 Games Developers Conference in San Jose about
the differences between PC and console development (from the point of view
of converting PC games to consoles - I did Duke Nukem/PlayStation, for
example).
Basically:-
Console = plug and play
PC = publish and patch
What nobody tells you is that "publish and patch" is a lousy way to make
money - you can't factor in all the support you need to give after the
event, and development drags on, often 6-12 months after your supposed
finish date. Customers feel like beta (if not alpha) testers, and
developers hate the way PC projects never seem to finish nicely. So
everyone loses, really.
I know exactly (and also miss seeing) the kind of finishing touch you're
talking about: but it costs big money - and it's getting more and more
expensive. :-(
Cheers, .....Nick Pelling.....
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