> > I've worked with lots of programmers on lots of games
> > projects, and would have to disagree - just about all of them push the
>limits on
> > each game in one way or another... that's part of the whole process.
>
>maybe for console games, but I don't think PC games are really getting the
>attention they should. Even a game like Q3 (which I love and play every day)
>has not gotten enough attention, the finishing touch is just missing (see
>menu)
>
>every pc game these days seems to be released with a patch of 30+mb being
>released afterwards..that's not doing your best, that's making money..

I gave a seminar at the 2000 Games Developers Conference in San Jose about 
the differences between PC and console development (from the point of view 
of converting PC games to consoles - I did Duke Nukem/PlayStation, for 
example).

Basically:-
         Console =       plug and play
         PC              =       publish and patch

What nobody tells you is that "publish and patch" is a lousy way to make 
money - you can't factor in all the support you need to give after the 
event, and development drags on, often 6-12 months after your supposed 
finish date. Customers feel like beta (if not alpha) testers, and 
developers hate the way PC projects never seem to finish nicely. So 
everyone loses, really.

I know exactly (and also miss seeing) the kind of finishing touch you're 
talking about: but it costs big money - and it's getting more and more 
expensive. :-(

Cheers, .....Nick Pelling.....


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