>I would disagree on the 37 layers for a game. My game-coding experience
>started on the C64, where you could have maybe around 16sprites on screen
>at once..and that was enough for solid action games.. (usually less)
Many/most mid-to-late C64 games (I wrote a good few myself) used
sprite-plexing to achieve 30+ sprites on screen at one time - that was when
that C64 games got quite interesting. So: 16 or less isn't entirely true.
>Just learn to be a more creative coder, something that sadly got missing
>after the 80's. (just a remark in general ;)
FYI: I've been writing games professionally since 1982, and have career
sales of between 3.5 million and 4.0 million units. :-)
Your point about transparent gifs is a good one - though sprites in motion
(by their nature) rarely work unless they are transparent (Tetris
notwithstanding). :-)
_______________________________________________
Dynapi-Help mailing list
[EMAIL PROTECTED]
http://lists.sourceforge.net/lists/listinfo/dynapi-help