> > FYI: I've been writing games professionally since 1982, and
> > have career
> > sales of between 3.5 million and 4.0 million units. :-)
>
>sounds nice..but that doesn't make you a creative programmer ;) I think
>there aren't many left in the industry at this time.
However many there were, there's one less now that I've left. :-/
>The best coding
>is being done (still) in Demo scenes, were people are just trying to squeez
>more out of the hardware then anyone else did and they don't care how many
>millions it will sell..it's the creativity-rush that they get from it.
I've worked with lots of programmers on lots of games projects, and would
have to disagree - just about all of them push the limits on each game in
one way or another... that's part of the whole process. Maybe that's a UK
development thing: but it's very real nonetheless.
Cheers, .....Nick Pelling.....
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