> I've worked with lots of programmers on lots of games > projects, and would have to disagree - just about all of them push the limits on > each game in one way or another... that's part of the whole process. Maybe > that's a UK development thing: but it's very real nonetheless. maybe for console games, but I don't think PC games are really getting the attention they should. Even a game like Q3 (which I love and play every day) has not gotten enough attention, the finishing touch is just missing (see menu) every pc game these days seems to be released with a patch of 30+mb being released afterwards..that's not doing your best, that's making money.. cu, Pascal Bestebroer ([EMAIL PROTECTED]) www.dynamic-core.net _______________________________________________ Dynapi-Help mailing list [EMAIL PROTECTED] http://lists.sourceforge.net/lists/listinfo/dynapi-help
- [Dynapi-Help] DHTML gaming Pascal Bestebroer
- RE: [Dynapi-Help] DHTML gaming Pascal Bestebroer
- Re[2]: [Dynapi-Help] DHTML gaming Stephan Tolksdorf
- RE: [Dynapi-Help] DHTML gaming Nick Pelling
- Re: [Dynapi-Help] DHTML gaming Jeff Greenberg
- Re: [Dynapi-Help] DHTML gaming Marc van Leeuwen
- RE: [Dynapi-Help] DHTML gaming Pascal Bestebroer
- RE: [Dynapi-Help] DHTML gaming Nick Pelling
- RE: [Dynapi-Help] DHTML gaming Pascal Bestebroer
- RE: [Dynapi-Help] DHTML gaming Nick Pelling
- Re: [Dynapi-Help] DHTML gaming Morten Wang
- RE: [Dynapi-Help] DHTML gaming Pascal Bestebroer
- Re: [Dynapi-Help] DHTML gaming Morten Wang
- Re: [Dynapi-Help] DHTML gaming Stephan Tolksdorf
- RE: [Dynapi-Help] DHTML gaming Pascal Bestebroer
- Re[2]: [Dynapi-Help] DHTML gaming Stephan Tolksdorf
- RE: [Dynapi-Help] DHTML gaming Pascal Bestebroer
- RE: [Dynapi-Help] DHTML gaming Nick Pelling
- RE: [Dynapi-Help] DHTML gaming Pascal Bestebroer