My guess is that you don't have matching kins. Try calculating world position 
from joints 0,0,0,0,0,0 (manually)
Then calculate it the other way around and see if you get the initial value.

Regards,
Alez
--
Sent from my Android phone with K-9 Mail. Please excuse my brevity.

andy pugh <[email protected]> wrote:

On 20 January 2012 11:29, Francesca Sca <[email protected]> wrote:

> Which could be the problem? I think that it may be a conflict between home
> and inverse kinematics.

That was a red-herring. Apparently the kinematicsHome subroutine is
never used, so it can't be that.

--
atp
The idea that there is no such thing as objective truth is, quite simply, wrong.

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