Note that GL ES 2.0, including GL ES 2.0 emulation, works properly in
fastcomp. It is just legacy GL emulation (GL ES 1.x, desktop GL etc.) that
does not. Do you know what type of GL JSMESS needs? You mention shaders, so
hopefully that is ES 2.0 or something convertable to it.

- Alon



On Wed, Jan 8, 2014 at 1:45 PM, Justin Kerk <[email protected]>wrote:

> On 1/6/2014 5:35 PM, Alon Zakai wrote:
>
>> Not all functionality is complete yet in the new compiler, see the list
>> of limitations in that link - stuff like setjmp and C++ exceptions are the
>> main missing things. We'll implement those soon I hope, but I'm sending
>> this email out to see which of the missing features is most important, so I
>> know how to prioritize.
>>
>
> For JSMESS:
>
> 1. Exceptions
> 2. setjmp/longjmp (distant second, it's used in a couple places but our
> currently targeted system emulations don't need it afaik)
>
> We will want GL of some sort eventually since native MESS supports shaders
> and whatnot but currently we're only using the software path with
> Emscripten.
>
>
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