Ok, C++ exceptions support is now working in fastcomp. If your project was
waiting on that to try fastcomp, now is the time to test and report issues
:)

Next on my list is setjmp/longjmp. For this I plan to try a more optimized
approach than we currently have. Right now the original compiler will not
reloop functions using setjmp, which means if you have a tight loop in such
a function it will be slow. Instead, I think we can do a nearly-complete
relooping, by adding branches where a longjmp could return to the setjmp,
and adding a feature to the relooper that is sort of like LLVM's indirect
branch instruction. Thinking about that now, i might want to do LLVM
indirectbr first and implement setjmp using that.

- Alon



On Wed, Jan 8, 2014 at 4:00 PM, Alon Zakai <[email protected]> wrote:

> Thanks for the feedback so far, everyone. Looks like c++ exceptions is the
> top item, I'll focus on that next.
>
> Meanwhile today I implemented SIMD in fastcomp, so that has been removed
> from the list of missing features. (SIMD is however not going to be
> accelerated until browsers JIT that, of course.)
>
> - Alon
>
>
>
> On Wed, Jan 8, 2014 at 3:59 PM, Alon Zakai <[email protected]> wrote:
>
>> Note that GL ES 2.0, including GL ES 2.0 emulation, works properly in
>> fastcomp. It is just legacy GL emulation (GL ES 1.x, desktop GL etc.) that
>> does not. Do you know what type of GL JSMESS needs? You mention shaders, so
>> hopefully that is ES 2.0 or something convertable to it.
>>
>> - Alon
>>
>>
>>
>> On Wed, Jan 8, 2014 at 1:45 PM, Justin Kerk <[email protected]>wrote:
>>
>>> On 1/6/2014 5:35 PM, Alon Zakai wrote:
>>>
>>>> Not all functionality is complete yet in the new compiler, see the list
>>>> of limitations in that link - stuff like setjmp and C++ exceptions are the
>>>> main missing things. We'll implement those soon I hope, but I'm sending
>>>> this email out to see which of the missing features is most important, so I
>>>> know how to prioritize.
>>>>
>>>
>>> For JSMESS:
>>>
>>> 1. Exceptions
>>> 2. setjmp/longjmp (distant second, it's used in a couple places but our
>>> currently targeted system emulations don't need it afaik)
>>>
>>> We will want GL of some sort eventually since native MESS supports
>>> shaders and whatnot but currently we're only using the software path with
>>> Emscripten.
>>>
>>>
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>>
>>
>

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