On Tue, 17 Dec 2013 01:50:15 +0100 Thanatermesis <thanatermesis.e...@gmail.com>
said:

>  > i have seen many people propose edje as the solution to glade - as a
> complete
> > ui builder solution. i've seen them expect it to do things that elm boxes,
> > tables etc. etc. do and do it completely. it's very hard to do synamic
> layouts
> > (lists etc.) purely in edje. it's designed mostly around an element with a
> > fixed number of things (labels, etc.) and a fixed known number of states.
> 
> glade! hum, i have never seen edje as something like glade, its... pretty
> different, since glade is for make user-interfaces "mostly with widgets" i
> could say that elementary is more near than edje to be a kind-of glade
> 
> By the way, im going to play a bit with elementary these days, and I was
> wondering if there's something like a "wireframer" for elm, so with elm you
> can put lots of widgets one after to other from the C code, but it is there
>  some way to set margins of the elements? things like spacings and
> positionings? If im not wrong, the only way to do that is using edje
> instead of elm and put elm "basic" widgets inside it, right ? maybe what im
> saying now sounds a little more like a glade thing

elm has frames. use elm_frame with the "pad" styles. "pad_small", "pad_medium",
"pad_large", "pad_huge". put child in a frame, put frame where u would put
child. this way teh theme decides what padding should be for the ui look & feel
and it scales too. :)

> 2013/12/17 Carsten Haitzler <ras...@rasterman.com>
> 
> > On Tue, 17 Dec 2013 08:26:52 +1000 David Seikel <onef...@gmail.com> said:
> >
> > > On Mon, 16 Dec 2013 22:45:30 +0100 dumblob <dumb...@gmail.com> wrote:
> > >
> > > > > Just as a point of interest, my experiments with using LuaJIT in EFL
> > > >
> > > > > found that the Lua stuff itself is threadsafe so long as we use a
> > > > > thread safe memory allocator, which LuaJIT itself provides.  The
> > > > > memory allocator we currently use in Edje Lua is not thread safe.
> > > > > I've been meaning to ask, do we have a threadsafe memory allocator
> > > > > in Eina?
> > > > >
> > > > > You are correct though, the rest of EFL is not as thread safe.  My
> > > > > LuaJIT experiments involved enough message passing to deal with the
> > > > > "marshall all your bob calls back to the mainloop" you mentioned.
> > > > >
> > > >
> > > > Well, it doesn't sound that bad. Did you mean the sentence """My
> > > > LuaJIT experiments involved enough message passing to deal with the
> > > > "marshall all your bob calls back to the mainloop" you mentioned."""
> > > > like you've done enough message passing testing to rigorously state
> > > > the only problem with Edje is its thread-unsafe memory allocator?
> > > >
> > > > -- Jan Pacner
> > >
> > > My experiments mostly concentrated on using EFL and LuaJIT to run many
> > > thousands of Lua scripts at once, using a message passing technique for
> > > communication between them.  As I'm the main author of the current Edje
> > > Lua system, a secondary goal was to see how well my results could be
> > > used for Edje Lua, which doesn't currently use LuaJIT.
> > >
> > > The basic "run thousands of Lua scripts at once using message passing
> > > for communications" part was based an an academic paper and the open
> > > source code that went with it.  I modified their source to make it EFL
> > > based.  It uses a worker thread system that pulls ready scripts from
> > > a queue.  Typically a script is ready when there is a message available
> > > for it.
> > >
> > > I then incorporated the result into a LSL scripting engine.  LSL is
> > > Linden Scripting Language, which was invented by Linden Research for
> > > their Second Life virtual world platform, and also used in OpenSim, an
> > > open source clean room implementation of the Second Life server
> > > software.  It's an event based system.  My version of the engine
> > > converts LSL scripts into Lua, compiles that, then runs them in the
> > > worker thread system.  Using the message passing to deal with events.
> > > Typically a "sim" (the basic unit of virtual land) would have
> > > many thousands of LSL scripts running at once.
> > >
> > > While doing this I did compare usage of the memory allocator that comes
> > > with LuaJit and the EFL one we are using in Edje Lua. The EFL one we
> > > used is not thread safe, the LuaJIT one is.
> > >
> > > I've also had long discussions on this list with raster about future
> > > plans for Edje Lua, including BOB.  This is what led me to believe that
> > > the message passing system I have been experimenting with would be
> > > suitable for dealing with marshalling Edje and Evas calls back to the
> > > main loop.  We also discussed various other options for thread safety in
> > > Edje Lua.  I've not done any rigorous testing of this part of the plan,
> > > but it is on my TODO list.  Certainly BOB has no code yet, it's a
> > > future plan.  It's hard to rigorously test non existent code for a
> > > future plan.
> > >
> > > In the end, what raster said is true, out of all the EFL C API, only
> > > some is thread safe.  The EFL design does include mechanisms for
> > > marshalling unsafe calls to the main thread.  So it doesn't matter which
> > > scripting language is used to wrap it, somewhere along the line this
> > > call marshalling will have to be taken care of.  My intention with Edje
> > > Lua is to make that transparent to Lua scripts.
> >
> > that's the idea. threads in bob will be a new LuaL per thread - some kind
> > of
> > pool - exactly as your experiment. they can do whatever they want but only
> > access a subset of bound apis from efl. they can do whatever it is they
> > need to
> > do and then when done - maybe "send a table" to the mainloop for handling.
> > this
> > would be a result of all their work that the mainloop then
> > applies/implements.
> > this means you keep state changes in a single place (main loop), but can
> > farm
> > off work to threads and other cores when/if needed. you just have to
> > decide if
> > the cost of marshalling/unmarshalling/passing is significantly less than
> > the
> > actual work to do. if it is not, then chances are this kind of setup just
> > hurts
> > rather than helps.
> >
> > --
> > ------------- Codito, ergo sum - "I code, therefore I am" --------------
> > The Rasterman (Carsten Haitzler)    ras...@rasterman.com
> >
> >
> >
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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