On 28. Jan 2008, at 21:58, Gordon_Erlebacher wrote: > Sorry Stefan, but it does not work. I do not clear the back buffer, as > there is no need to. > I am simply drawing a precomputed texture to the back buffer before > swapping.
The compositor code does exactly the same thing in assembleGLSL, except that the texture is pixel data uploaded beforehand. > > > What seems to be happening is that the two textures in my FBO are not > swapping, > for some reason. Or that my shader program is not working as expected. Can you download the texture to see if it is correct? Or ist it possible to change your program to directly draw in the back buffer? Alternatively use a single-buffered visual, insert glFinish after each important call and debug it step-by-step. HTH, Stefan. > As usual: the more suffering you go through, > the more > of an expert you become! True. :) _______________________________________________ eq-dev mailing list [email protected] https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

