Stefan Eilemann wrote: > > On 28. Jan 2008, at 21:58, Gordon_Erlebacher wrote: > >> Sorry Stefan, but it does not work. I do not clear the back buffer, as >> there is no need to. >> I am simply drawing a precomputed texture to the back buffer before >> swapping. > > The compositor code does exactly the same thing in assembleGLSL, > except that the texture is pixel data uploaded beforehand. >
Stefan, I have to do some experiments. But my results seem to be consistent with my shaders not functioning at all. I found assembleDB_GLSL. YOu access the shader through an ObjectManager. I do not (you said it was not necessary). Could you provide me with a working example (however simple) of a working shader that does not get invoked through the object manager, but rather, through straightforward OpenGL? Thanks. gordon -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean.
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