Hi Stefan, Your suggestions are worthwhile. I will have no choice but to create a routine that reads the textures of the FBO into a buffer and prints it out, to see what is happening. This is discouraging, but once I get this done, it should benefit all of us. Hopefully it is no an error on my side :-)
Gordon Quoting Stefan Eilemann <[EMAIL PROTECTED]>: > > On 28. Jan 2008, at 21:58, Gordon_Erlebacher wrote: > >> Sorry Stefan, but it does not work. I do not clear the back buffer, as >> there is no need to. >> I am simply drawing a precomputed texture to the back buffer before >> swapping. > > The compositor code does exactly the same thing in assembleGLSL, except > that the texture is pixel data uploaded beforehand. > >> >> >> What seems to be happening is that the two textures in my FBO are not >> swapping, >> for some reason. Or that my shader program is not working as expected. > > Can you download the texture to see if it is correct? Or ist it > possible to change your program to directly draw in the back buffer? > Alternatively use a single-buffered visual, insert glFinish after each > important call and debug it step-by-step. > > > HTH, > > Stefan. > > >> As usual: the more suffering you go through, >> the more >> of an expert you become! > > True. :) > > > -- > This message has been scanned for viruses and > dangerous content by MailScanner, and is > believed to be clean. Gordon Erlebacher ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. _______________________________________________ eq-dev mailing list [email protected] https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

