Thanks Stefan. I'll look into it. In the meantime, I was wondering: you use
rectangular textures for your assembly. I use GL_TEXTURE_2D for
my work. Any chance that could be a problem (I doubt it, but ...)
I still would like a simple example with a shader that demonstrates how it
is initialized (in the Channel I assume).
Gordon
Stefan Eilemann wrote:
>
> On 28. Jan 2008, at 23:17, Gordon Erlebacher wrote:
>
>> Hi Stefan,
>>
>> Your suggestions are worthwhile. I will have no choice but
>> to create a routine that reads the textures of the FBO into a buffer
>> and prints it out, to see what is happening. This is discouraging,
>> but once I get this done, it should benefit all of us.
>
> You can read the data into an eq:Image, which has a routine to save it
> to disk.
>
>
> Cheers,
>
> Stefan.
>
>
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