> In my code, I have a framebuffer with two attached buffers, used in
> ping-pong fashion. I display 9 times into this buffer, then display
> the image to the back screen using glDrawBuffer(GL_BACK). That was  
> standalone.
>
> I send you some code to give you an idea. I call run() from within
> franeDraw(). Should this work? You'll note that there is no swap  
> buffer
> method call in my code.

I think this should work. Equalizer will swap the back buffer to the  
front buffer, which should display your result. I assume you clear the  
back buffer (if needed) and overwrite it in your toBackBuffer method.

In general Equalizer tries to interfere as little as possible with  
OpenGL. It just gives you the framework to plug in your code. If you  
try your code with config.eqc, there are almost no OpenGL calls made  
by Equalizer - iirc makeCurrent and swapBuffers and all the  
Channel::apply stuff.


HTH,

Stefan.


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