Thanks Dardo, I wanna go through this in detail and I'll get back to you with
some comments :).

Stefan, as I am working through this, I am wondering the following. What is
the proper way to use the new co::CustomI/OCommand system to get this type
of back-and-forth communication going between a render node (at whatever
level, Window, Channel, Node, etc) and the main config?

I've been going through EQ's source code and it seems that everything is
handled by sending messages directly to the server node. i'm a bit fuzzy on
how messages are routed past that point. How would I go about:
a) Transmitting a custom command from the application node to all render
nodes
b) Transmitting a custom command from a single render node back to the
application node

For (b) it seems that through the config I can get a pointer to the
application node through an experimental API (co::NodePtr
getApplicationNode()). Is this safe to do so? Is the proper way to achieve
(a) just sending the message to the Server?

Thanks!

-Harris



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