On 5. May 2014, at 21:09, cpapado [via Software] <[email protected]> wrote:
> This actually seems to be a problem with utilizing release collage/eq > binaries in a debug build of my application...switching my build to release > takes care of the problem and so does compiling Collage in debug mode. > > Don't the build scripts allow to install both debug AND release binaries > simultaneously any more? I compiled and installed collage in debug mode but > the install script overwrites the existing .dylib (I know this wasn't > supported on windows but I recall it working in OSX before...). The Unix way of doing this is to install and build using different directories. That even trickles down to packages, which install to /usr/lib/debug. This way you can debug an application by simply tweaking your LD_LIBRARY_PATH. Not that VS could do that ever, thanks to its incompatible debug/release compilation... Cheers, Stefan. signature.asc (858 bytes) <http://software.1713.n2.nabble.com/attachment/7585459/0/signature.asc> -- View this message in context: http://software.1713.n2.nabble.com/Communicating-information-FROM-the-rendering-code-to-the-application-logic-tp7585385p7585459.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

