Thanks for the response Stefan, I implemented an approach the way you
describe (with nodes registered themselves on configInit and then Collage
custom commands are send to them). 

I'm also trying to implement the opposite channel of communication (from a
render node back to the main app node). My current implementation utilizes
collage custom commands. If I want to utilize the same command id for for
bidirectional communication on the app node (from the window or pipe level
back to the config for example) I run into an issue where I try to register
two different command handlers on one local node for the same command ID. So
i thought I would try to use co::Object messaging instead. 

However, I am not able to figure out how to send the same message to
multiple co::Object instances simultaneously. The API that I am seeing
(co::Object::send()) only allows for sending a message to a single instance
(or all instances) of an Object on a single node. Is there a way to do
"multi-cast" node sending (basically generating an ObjectOCommand with
multiple object instances on multiple nodes are the recipients)?

Cheers,

Harris



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