Thanks for the response Stefan, I implemented an approach the way you describe (with nodes registered themselves on configInit and then Collage custom commands are send to them).
I'm also trying to implement the opposite channel of communication (from a render node back to the main app node). My current implementation utilizes collage custom commands. If I want to utilize the same command id for for bidirectional communication on the app node (from the window or pipe level back to the config for example) I run into an issue where I try to register two different command handlers on one local node for the same command ID. So i thought I would try to use co::Object messaging instead. However, I am not able to figure out how to send the same message to multiple co::Object instances simultaneously. The API that I am seeing (co::Object::send()) only allows for sending a message to a single instance (or all instances) of an Object on a single node. Is there a way to do "multi-cast" node sending (basically generating an ObjectOCommand with multiple object instances on multiple nodes are the recipients)? Cheers, Harris -- View this message in context: http://software.1713.n2.nabble.com/Communicating-information-FROM-the-rendering-code-to-the-application-logic-tp7585385p7585442.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

