Stefan Eilemann wrote > Not really. From what you describe it looks like your stack gets > corrupted, but I can't say why. I guess the customCommands unit test > executes fine? Does it also crash if you do nothing in your command > handler?
Yup, it crashes with an empty command handler and it crashes if I don't even register a command handler at all...I'm fiddling with Xcode's stack smashing guards now, maybe they'll give some more insight...Custom object commands work fine in other pieces of code that I'm building with the same build environment so I don't think it's an issue on that front... Stefan Eilemann wrote > Nice - I'ld like to hear more about your experiences at some point. Maybe > we'll run across each other at a conference. Fingers crossed :). If you're ever in NY, do shoot me an email, I'd be delighted to give you a tour. Are you going to Vis this year? -- View this message in context: http://software.1713.n2.nabble.com/Communicating-information-FROM-the-rendering-code-to-the-application-logic-tp7585385p7585446.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

