On 30. Apr 2014, at 18:33, cpapado [via Software] <[email protected]> wrote:
> Yeah you're right, it was more of a blanket statement. However, what is the > effect of sending a message to the server node? Does it automatically get > pushed to basically ALL nodes in the collage session? No, the commands send to the server are for the server to process, e.g., frameStart will be send to the server which then calculates all task commands for each render node. > If I were to utilize this approach, (sendEvent via the Config from the remote > nodes, receive on the application node and keep track of node list), is it > safe to cache the pointers returned by getRemoteNode() (will they stick > around during the application session)? Or should I cache node IDs and > request new node pointers every time I need to push a message? If you also unregister nodes upon Node::configExit, maintaining a list of nodes is fine. In any case, they are reference counted, so worst case you end up with a closed node in your vector. HTH, Stefan. signature.asc (858 bytes) <http://software.1713.n2.nabble.com/attachment/7585419/0/signature.asc> -- View this message in context: http://software.1713.n2.nabble.com/Communicating-information-FROM-the-rendering-code-to-the-application-logic-tp7585385p7585419.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

