On 5. May 2014, at 21:30, cpapado [via Software] <[email protected]> wrote:
> Have you every heard of release-debug mixing conflicts in OSX? I know it's "a > thing" with Microsoft's compiler/runtime, but I've never come across such a > problem in a Unix setting... I haven't, but I am also not using XCode. Afaik it can only happen if there is a '#ifdef NDEBUG' or similar flag in a header. I don't think our headers do this, but to be honest I haven't tested. HTH, Stefan. signature.asc (858 bytes) <http://software.1713.n2.nabble.com/attachment/7585463/0/signature.asc> -- View this message in context: http://software.1713.n2.nabble.com/Communicating-information-FROM-the-rendering-code-to-the-application-logic-tp7585385p7585463.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

