On 5. May 2014, at 21:30, cpapado [via Software] 
<[email protected]> wrote:

> Have you every heard of release-debug mixing conflicts in OSX? I know it's "a 
> thing" with Microsoft's compiler/runtime, but I've never come across such a 
> problem in a Unix setting... 

I haven't, but I am also not using XCode. Afaik it can only happen if there is 
a '#ifdef NDEBUG' or similar flag in a header. I don't think our headers do 
this, but to be honest I haven't tested.


HTH,

Stefan.





signature.asc (858 bytes) 
<http://software.1713.n2.nabble.com/attachment/7585463/0/signature.asc>




--
View this message in context: 
http://software.1713.n2.nabble.com/Communicating-information-FROM-the-rendering-code-to-the-application-logic-tp7585385p7585463.html
Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.

_______________________________________________
eq-dev mailing list
[email protected]
http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com

Reply via email to