On Mon, 09 Dec 2002 15:17:35 -0800, David Weinshenker
<[EMAIL PROTECTED]> wrote:
>So what we need to do is, once we "build it", we characterize its operator interface
>and market it as a video game. (Pilot screening/recruiting technique...)
What would be the object(s) of the game?
I remember a Shuttle simulator game for the Apple IIe...first
objective was to get to the station without its meteor defenses
shooting you down. I never found out what the second objective was -
every trajectory I flew that reached the station's orbit was deemed
meteoric (I suspect the owner hacked it in an attempt to teach me
humility. All it did was make me more determined, of course).
-R
--
"Is this a bagel?"
"It's the Guardian of Forever!"
"Well yes. But is it a bagel?"
--Overheard at Loscon 29
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