thanks Ben,
I will do as you said, + memory leaks no more as I'll be implementing the
framework in future projects

hey, you have more goodies like this? what else you guys are working on>?
;)

On Fri, Feb 4, 2011 at 8:49 AM, Ben Fhala <b...@anxpl.com> wrote:

> Yea who ever invented the internet is a rock star ;)
> its odd that its making you issues but it might be just because its the
> built in components there overly complex here is what i would do
>
>
> 1. i would use my eventctonroller - well because i made it - ;) i don't
> know how much its goign to help in this case my lec is really about making
> it easier to not get into memory leaks i didn't really care or focus to much
> about making it memory optimized one day but the real goal was to create a
> really easy to user interface that gave you more control then you have
> without it so probably eventCntroller is a bad name it should be
> youControlEvents.
>
>
> 2. try actually removing them from the stage - see if that helps it should
>
> 3. try to destroy them when there not used and make them each time.
>
> 4. if none of the above work i would think about making your own checkbox
> and not as part of the built in components that is if this is critical as
> you have more control and you can make a more minimal combo that doesn't
> have all the bells the component has.
>
>
> the thing with Event.CHANGE its not that heavy on memory its only
> dispatched when it changes so it shouldn't be hitting you so bad
> p.s check to see your memory usage and memory usage over time and see how
> these changes effect that as it sounds like its down to cutting down the
> memory flash needs to operate and to do that you just need to have less
> going on (less saved in memory)
> --
> Best,
>
> *B*en *F*hala
>
>
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