On Friday, March 29, 2013 1:10:16 PM UTC-4, John Clark wrote:
> The game "Arinaa was designed by Omar Syed to be difficult for computers 
> to solve, he invented it to spur the improvement of artificial intelligence 
> software and so offered a $10,000 prize to the inventor of a software 
> program that could defeat any human player; however there were some 
> restrictions on the offer. Syed believes that even now a supercomputer 
> might be able to defeat any human so he insists that the program be run on 
> inexpensive off the shelf components. Also the $10,000 prize offer is only 
> good until 2020 because Syed figures that after that even a cheap home 
> computer will have supercomputer ability and so writing a champion 
> Arinaaprogram wouldn't be much of a challenge.  
> None of this indicates a inherent weakness of computers to me, in fact 
> just the opposite.

It's not about computers being 'weak', just that computation is different 
from consciousness, or more to the point, it is the opposite of 
consciousness. Since any game is inherently pre-defined from quantitative 
axioms, it is not surprising to me that there would be no game which a 
computer could not outperform a human being. So what though? Computers can 
play by the rules, but people can cheat. People can make new rules or 
ignore them. The can pull the plug on computers, or drop junkyard magnets 
on top of them if they want to.


>   John K Clark 

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