On 10/30/2015 9:30 AM, Quentin Anciaux wrote:
2015-10-30 17:13 GMT+01:00 Quentin Anciaux <[email protected]
<mailto:[email protected]>>:
2015-10-30 17:01 GMT+01:00 John Clark <[email protected]
<mailto:[email protected]>>:
On Thu, Oct 29, 2015 at 11:55 AM, Quentin Anciaux
<[email protected] <mailto:[email protected]>>wrote:
>>
And I repeat, If the microprocessor made of matter
that obeys the laws of physics can't sense **any**
information in the AI program then the AI program is
not running, it's not intelligent it's just a inert
list of instructions DOING nothing.
>
Re-read what is written above...
OK
:
"
And I repeat, If the microprocessor made of matter that obeys
the laws of physics can't sense **any** information in the AI
program then the AI program is not running, it's not
intelligent it's just a inert list of instructions DOING nothing.
"
>
how can that affect if ? how can it knows that
external world ?*
>>
It could have memories of that external world before
the sensors were detached, if they were never
attached then it could have no knowledge of that world
>
That's the point... as no information of that "external"
world is fed to it.
Not true. The AI's physical memory banks are in that external
world and the information in it is sure as hell fed into it,
as are the results of calculations made by the physical
microprocessors that are also in that external physical world.
That's *not* information *about the physical world*... you are
confusing level as usual.
I'll try again... fooling myself again in believing you're honest
here... with a simple real life example.
So let's pretend our "AI" is in fact a Nintendo Entertainment System
game... that game, can be run on a physical NES, or can be run in an
emulator running on a physical computer... or on an emulator running
on an emulator running on a physical computer...
From the POV of the game, it is unable to distinguish those cases
because all informations it has from the substrate(machine running it)
is the same, the NES game cannot know it is not really running on a
physical NES...
Same thing with the AI, the information it has access to, it cannot
tell the ontological status of what that information represent...
those informations could come from a really real ontological physical
world... or an emulation of the really real ontological physical
world or an emulation of an emulation of the really real ontological
physical world.... it has no way to decide the ontological status of
that "external world".
I think you are confusing a virtual world with an AI. An AI must be
embedded in a world, a context, which it interacts with. It can only be
intelligent in the sense of interacting intelligently. A virtual world
can't be intelligent. An AI will have some internal model of the world
within which it interacts and that model has an ontology.
Brent
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