On 10/30/2015 11:36 AM, Quentin Anciaux wrote:
2015-10-30 19:20 GMT+01:00 Brent Meeker <meeke...@verizon.net
<mailto:meeke...@verizon.net>>:
On 10/30/2015 9:30 AM, Quentin Anciaux wrote:
2015-10-30 17:13 GMT+01:00 Quentin Anciaux <allco...@gmail.com
<mailto:allco...@gmail.com>>:
2015-10-30 17:01 GMT+01:00 John Clark <johnkcl...@gmail.com
<mailto:johnkcl...@gmail.com>>:
On Thu, Oct 29, 2015 at 11:55 AM, Quentin Anciaux
<allco...@gmail.com <mailto:allco...@gmail.com>>wrote:
>>
And I repeat, If the microprocessor made of
matter that obeys the laws of physics can't sense
**any** information in the AI program then the AI
program is not running, it's not intelligent
it's just a inert list of instructions DOING
nothing.
>
Re-read what is written above...
OK
:
"
And I repeat, If the microprocessor made of matter that
obeys the laws of physics can't sense **any** information
in the AI program then the AI program is not running,
it's not intelligent it's just a inert list of
instructions DOING nothing.
"
>
how can that affect if ? how can it knows
that external world ?*
>>
It could have memories of that external world
before the sensors were detached, if they were
never attached then it could have no knowledge of
that world
>
That's the point... as no information of that
"external" world is fed to it.
Not true. The AI's physical memory banks are in that
external world and the information in it is sure as hell
fed into it, as are the results of calculations made by
the physical microprocessors that are also in that
external physical world.
That's *not* information *about the physical world*... you
are confusing level as usual.
I'll try again... fooling myself again in believing you're honest
here... with a simple real life example.
So let's pretend our "AI" is in fact a Nintendo Entertainment
System game... that game, can be run on a physical NES, or can be
run in an emulator running on a physical computer... or on an
emulator running on an emulator running on a physical computer...
From the POV of the game, it is unable to distinguish those cases
because all informations it has from the substrate(machine
running it) is the same, the NES game cannot know it is not
really running on a physical NES...
Same thing with the AI, the information it has access to, it
cannot tell the ontological status of what that information
represent... those informations could come from a really real
ontological physical world... or an emulation of the really real
ontological physical world or an emulation of an emulation of the
really real ontological physical world.... it has no way to
decide the ontological status of that "external world".
I think you are confusing a virtual world with an AI.
No I'm not.
An AI must be embedded in a world, a context, which it interacts
with.
where this "must" come from ? an AI has to have a context sure... a
world "as in our everyday world"... why would it ?
It can only be intelligent in the sense of interacting intelligently.
Either it is conscious or it is not... if it is conscious, it knows
it, it doesn't care if you see it behaving "intelligently" or not.
A virtual world can't be intelligent.
What are you talking about ? I'm talking about the ability for an AI
to give an ontological status about the information it has on
something external to it... it has simply no way of doing it, as my
example with the game program illustrate it, the program cannot know
if it is run directly on the "metal" or on an emulation of it... which
means from it's POV, the direct "metal" or a virtual "metal" has the
same "realness"... which makes the "metal" from it's POV an
hypothetical (it can or not be ontological, the AI as simply no way to
tell).
OK. I thought you were saying the video game was intelligent. I agree
that the AI within a virtual reality must form theories about what it
interacts with and can't know that it's reality is virtual. But I
doubt that there is anything that can be inferred from "we might be in
the Matrix". It's just another way of saying we can't know Kant's ding
an sich.
Brent
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