On Oct 18, 2009, at 12:54 PM, Ed Swartz wrote: > Is there something I'm missing here? Does/could gpu.shaders store > some > database of shaders by symbol so I could look them up dynamically, for > instance?
Your code looks fine. The problem was just that GLSL-SHADER: and GLSL- PROGRAM: didn't carry over the shader/program instance information from the old definitions when they redefined a shader or program objects. I pushed a fix that should make refresh-program work as advertised even after reloading the program's source file. Let me know if you have any more problems, or if you find any cases where refresh- program screws up. -Joe ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Factor-talk mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/factor-talk
