On Oct 18, 2009, at 12:54 PM, Ed Swartz wrote:

> Is there something I'm missing here?  Does/could gpu.shaders store  
> some
> database of shaders by symbol so I could look them up dynamically, for
> instance?

Your code looks fine. The problem was just that GLSL-SHADER: and GLSL- 
PROGRAM: didn't carry over the shader/program instance information  
from the old definitions when they redefined a shader or program  
objects. I pushed a fix that should make refresh-program work as  
advertised even after reloading the program's source file. Let me know  
if you have any more problems, or if you find any cases where refresh- 
program screws up.

-Joe

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