On Oct 18, 2009, at 10:37 PM, Ed Swartz wrote: > Thanks! BTW, does that supplant the other form that also binds > textures?
Yeah. I renamed the old private words. > Anyway, I'll need to look at this later -- I got most of the way > toward > using the earlier form (bind-uniform-textures + bind-uniforms), then I > found the textures were gpu.textures, instead of opengl.textures, so > that will need some adjustments on my side. The gpu vocabs were pretty much meant to be self-contained, so don't be surprised if you wind up pulling in the whole thing eventually. If you have an OpenGL texture number, you could patch it into a gpu.textures object with «handle RGBA ubyte-components texture-2d boa» (using your own component order, component type, and texture kind, of course). -Joe ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Factor-talk mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/factor-talk
