> Your code looks fine. The problem was just that GLSL-SHADER: and GLSL- 
> PROGRAM: didn't carry over the shader/program instance information  
> from the old definitions when they redefined a shader or program  
> objects. I pushed a fix that should make refresh-program work as  
> advertised even after reloading the program's source file. Let me know  
> if you have any more problems, or if you find any cases where refresh- 
> program screws up.

Works great, thanks for the quick response!

BTW, before I delve too deeply, is the uniform variable functionality in
gpu.render usable outside render-sets yet (or at all)?  I notice the
extras demos just directly use glUniform.

-- Ed



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