On Oct 18, 2009, at 2:55 PM, Ed Swartz wrote:

> Works great, thanks for the quick response!
>
> BTW, before I delve too deeply, is the uniform variable  
> functionality in
> gpu.render usable outside render-sets yet (or at all)?  I notice the
> extras demos just directly use glUniform.

It's designed to be used with render-sets, but you could use it  
outside of gpu.render by calling the private
"bind-uniform-textures" and "bind-uniforms" methods on your tuple,  
like so:

my-program-instance my-uniform-tuple [ bind-uniform-textures ] [ bind- 
uniforms ] 2bi

That's probably useful enough to make into a public API.

The "bunny" and "spheres" demos in extra/ use GL calls directly  
because they were written before the gpu.* vocabularies. You can look  
at "gpu.demos.bunny" and "gpu.demos.raytrace" for more elaborate  
versions that use the entire gpu library, including uniform tuples and  
render sets.

-Joe

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