> I changed gpu.render around a bit so that there is a public "bind- > uniforms" word you can call to bind a uniform tuple to a program > instance. You can use is as «my-program-instance my-uniform-tuple bind- > uniforms» .
Thanks! BTW, does that supplant the other form that also binds textures? Anyway, I'll need to look at this later -- I got most of the way toward using the earlier form (bind-uniform-textures + bind-uniforms), then I found the textures were gpu.textures, instead of opengl.textures, so that will need some adjustments on my side. -- Ed ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Factor-talk mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/factor-talk
