> I changed gpu.render around a bit so that there is a public "bind- 
> uniforms" word you can call to bind a uniform tuple to a program  
> instance. You can use is as «my-program-instance my-uniform-tuple bind- 
> uniforms» .

Thanks!  BTW, does that supplant the other form that also binds
textures?

Anyway, I'll need to look at this later -- I got most of the way toward
using the earlier form (bind-uniform-textures + bind-uniforms), then I
found the textures were gpu.textures, instead of opengl.textures, so
that will need some adjustments on my side.  

-- Ed



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