As someone who has lurked in the background, I would add that documentation needs to be improved. I am an experienced CF/Fusebox programmer but I haven't found any good "getting started" docs. The walkthroughs are too disorganized and there's no starting point for me, as a new FarCry developer. Every time I think I'd like to learn FarCry, I get frustrated with the lack of documentation for a new FarCry developer and go back to fusebox.
I believe in the power of FarCry, but the documentation is the hurdle that's keeping me, and likely many others, from adopting it. If you want FarCry to succeed with the number of developers Fusebox has (over 27,000 at the moment), better documentation must become a priority. For some excellent examples, look at www.apache.org or www.python.org for their documentation for ideas. Thanks for the sneak peak into the future of FarCry. Maybe this time I'll actually figure out how to program FarCry :) Kind regards, Tom Nunamaker --- You are currently subscribed to farcry-dev as: [email protected] To unsubscribe send a blank email to [EMAIL PROTECTED] Aussie Macromedia Developers: http://lists.daemon.com.au/
