On 5 Dec 2007 at 10:48, Johannes Gebauer wrote:

> It just shows very well the underlaying problem: Finale's complete 
> dependence on screen or print resolution for its "wysiwyg".

Er, how could it not be? If you're laying out for print, the 
capabilities of the printer that you've got set up as the output 
destination is definitely involved in determining how what's onscreen 
relates to the printed out put. The exact resolution of the printer 
controls how adjustments onscreen get translated into printed output. 
For example, if you're viewing at 100%, a 1-pixel nudge onscreen may 
be (approximately) a 6-pixel nudge on the printed page if you're 
printing at 600dpi, and a 12-pixel nudge if printing at 1200dpi 
(that's assuming the Windows default of 96dpi). Some printers have 
different horizontal and vertical resolutions, so the nudges onscreen 
will map differently vertically and horizontally.

When you're viewing at 400%, you get 4X the onscreen pixel 
granularity, so the 100% view 1-pixel nudge would be 4 pixels. A 1-
pixel nudge at 400% would be somewhere between 1 and 2 pixels at 
600dpi, and 3 pixels at 1200.

So, what you do onscreen has to be mapped from your onscreen 
resolution onto what the capabilities are for your output devices, 
and that's a given -- it can't be avoided.

Thus, layout at 100% is going to look different than layout at 400% 
simply because you aren't nearly as accurate at 100% as you are at 
400%.

Didn't MM/Coda used to tell us that the most accurate representation 
of output was at 400%? Working with a very large monitor running at 
very high resolution, that oughtn't be too difficult to work with.

-- 
David W. Fenton                    http://dfenton.com
David Fenton Associates       http://dfenton.com/DFA/


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