It is not that much to figure out Dwayne,
if you really care about filesizes - especially when doing banners - than
choosing
a lighter Tweening-engine might do the trick of keeping the filesize as low
as it must be

But you can use any tweening engine you like, as long as you agree with
yourself that
it is a tweening engine you want to use ;)

/m

2008/3/26, Dwayne Neckles <[EMAIL PROTECTED]>:
>
> I don't get the big deal either about size.. I mean I really don't...
>
> except for ads maybe that have a tight 30k limit( which needs to be upped)
>
> sites are like 2 megs these lols...
>
>
>
> > Date: Wed, 26 Mar 2008 10:36:16 -0300
> > From: [EMAIL PROTECTED]
> > To: flashcoders@chattyfig.figleaf.com
> > Subject: Re: [Flashcoders] Tweening Engines for AS3
> >
> > No. Classes add their size per SWF file, not per use. So yes, it's 8kb
> > added to the file regardless of the number of uses.
> >
> >
> > Zeh
> >
> > Matt S. wrote:
> > > One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse
> > > etc add to the file size. And while I absolutely understand the need
> > > for keeping projects as barebones tiny as possible, I guess it just
> > > doesnt seem like that much, especially since a project that involves
> > > heavy, repeated and complex tweening, 9 times out of 10, is chock full
> > > o' jpegs, flvs, complex vector graphics etc, all of which might make
> > > 8k seem like the least of one's concerns. Am I missing something? Is
> > > that 8k per tween?
> > >
> > > .m
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> > >
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