wow - this is something I am ging to have to wrapped my head around.... I set 
the x,y of the sprite at creation to: 15, 337 (with a w,h of 646,207) BUT the 
x/y traces as 0,0.... if I do:

spret.x = 15; it moves it 15 as related to the original 15... so it is REALLY 
at 30 on the stage AND then when I move it 15 (which should really be 30) it 
traces to 15....

It just occired to me that maybe I should create it at 0,0 and then move it to 
where I want it to be....

________________________________________
From: [email protected] 
[[email protected]] On Behalf Of Cor [[email protected]]
Sent: Thursday, February 25, 2010 7:38 AM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] finding x of sprite

Your sprite position is 0 and IN there, there is the rectangle at 15 px.

trace(mSprite.width); //

//set mSprite's x
mSprite.x = 15;

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Lehr,
Theodore
Sent: donderdag 25 februari 2010 13:29
To: Flash Coders List
Subject: [Flashcoders] finding x of sprite

given the following:

var msprite:Sprite = new Sprite();

mSprite.graphics.beginFill(0x000000,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();

addChild(mSprite);

trace("mSprite.x = "+mSprite.x);

I would think that I should be tracing "mSprite.x = 15" instead I get
"mSprite = 0"

Anyone know why?
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.733 / Virus Database: 271.1.1/2707 - Release Date: 02/24/10
08:34:00

_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to